- All of the players will be making their characters together. Any character generated before the group sits down together will be disallowed.
- Characters will be generated as per the point buy system in the Dungeon Master's Guide. The players will be allotted 28 points with which to generate ability scores.
- The party must be reasonably balanced, and thus we as a group should be able to fill each of the four archetypal party roles: the warrior, the divine spellcaster, the arcane spellcaster, and the expert. How they accomplish this is entirely up to the players, but the DM must approve of the final party build. Players should also discuss the ways they will be helping one another fill the aforementioned roles, in the event that a given character is not up to the task alone.
- At character creation, each player will be given the option of either rolling for his or her hit points at each new level, or simply taking the average hit points for their character's hit die. Once made, this choice is permanent, so the players must choose carefully.
- The characters should have some way of knowing at least some of the other characters in the group before play begins, so that the initial awkwardness of forming the party in-game can be minimized.
As the title of this entry says, I'm interested in creating a druid to serve the role of warrior. Can it be done? I'd like to think so, but I can already see a few pitfalls some distance ahead (which will be discussed in upcoming posts). Over the next few entries, I'll be crafting a druid from the ground up, attempting to keep him as physically capable as possible. This will mainly serve as proof-of-concept, and in no way is this necessarily the final version. Rather, think of it as a nuclear testing ground for tabletop role-playing.

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